This is important to keep in mind when adding particle systems to your game. Be sure to test in a lot of different browsers and machines! Were creating fire (like above), we’d want gravity to be turned off, but we’d want it on for say a water geyser or blood splatter. Common additions to particle systems are enabling the particles. Quick Start To Programming Particles Mark Alexander. If you want to use particles using Drag'n'Drop, there is a basic tutorial included with GameMaker:Studio which can be accessed from. They are very useful for creating beautiful and flashy effects (or subtle and discreet ones!) in a game without the cpu overhead that using objects has.
Active3 years, 6 months ago
$begingroup$My game has a Pokemon-type movement mechanic.
I would like my level was a pitch black level, but the player having a candle can lighten a circular area, and so walk without being able to see more than some near steps beyond him. I.e. not being able to see the whole map.
How can I acheve that in Gamemaker Studio?
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Elements in my game:
- A character, moving squarely tile by tile.
- A wall. Just a wall.
- A background for the floor.
The game is not about Pokemon, but think as if I'm using the same mechanics for movement. It also happens to be the same concept as the flash HM in a cave.
Luis MasuelliLuis Masuelli
$endgroup$2 Answers
$begingroup$Assuming the camera follows the character, you should be able to use an image to black out all of the screen except around the character. If your game window is 800x600 for example, create a fully-black sprite that's also 800x600, find the center point of the sprite, then clear out a transparent circle around that point.
Been a while since I've used GameMaker, but IIRC, you need to use the 'Draw' event. You should have a line of code inside the 'Draw' event which constantly repositions the darkness sprite to the character's position. Another option would be to reposition the sprite every time the character moves.
PeterPeter
![Game Maker Blood Splatter Particles Of Solid Game Maker Blood Splatter Particles Of Solid](/uploads/1/2/6/4/126444477/900308123.jpg)
![Game Maker Blood Splatter Particles Of Solid Game Maker Blood Splatter Particles Of Solid](/uploads/1/2/6/4/126444477/465330896.jpg)
The best way to do this is to draw a surface across the entire screen (I usually draw it to the view, since it's more efficient and less hard on resources), and then use an image_blend in the draw event of your player character to draw the faded circle Peter posted centred at objPlayer.x, objPlayer.y, which will grant you greater control over the radius of light and allow you to add certain effects, such as flickering and radius changes, and change the colour of it easily without having to resprite it every time. The alternate is instead of having a sprite, you could just straight up use
draw_set_blend_mode(bm_add or bm_subtract, whichever one you want)
draw_set_colour(whatever colour you want)
draw_circle(arguments)
draw_set_blend_mode(bm_normal)
Spencer YanSpencer Yan
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